The words of the house

The Glossary

We use plain words on purpose, and we use them the same way everywhere. Each entry says what the word means and which room of the house it belongs to.

  • Command

    The Command

    A clear word given to a thing already designed. Not volume — direction. The architect attribute of a person, partnership, household, or business.

    Where it lives — The front pages of every portal, under “Your wish is your command.”

  • The Guild's Creed

    The Guild

    The seven lines every member keeps: my wish is my command; my trade is my weapon; my work is kept by my works; I build a wall a day; I find the pea and I fix it; I give a penny before I ask for a pound; I keep my own intelligence.

    Where it lives — Under “Your wish is your command” on every front page — Home, A Woman CEO, the Brotherhood, the Young Men's Guild.

    Go there
  • Your wish is your command

    The Command

    The house's first law: nothing is granted. A wish spoken as a command becomes a plan, a wall, and then an estate.

    Where it lives — Homepage, A Woman CEO, the Brotherhood, the Young Men's Guild.

  • Architect

    The Command

    The one who draws before she builds — names the thing, orders it, and lets the building follow the drawing.

    Where it lives — The CEO letters and the Chessboard.

    Go there
  • Way

    The Command

    Your particular road — not a generic path. To walk your way is to keep your own plumb line while moving.

    Where it lives — IQUI and the two Vision walls.

    Go there
  • The Octagon

    The Octagon

    The eight walls of a day: Vision, Healer, Rich, Plan, Scholar, Outdoor, Family, Mission. Every task lands on exactly one wall.

    Where it lives — The jewel on the left edge of every page, and the Planner.

    Go there
  • Wall

    The Octagon

    One of the eight sides. A wall is lit for the day when something on it is finished.

    Where it lives — The Guild Planner rail.

    Go there
  • VisionCEO · V

    The Octagon

    Wall One. Prayer, study, the blueprint, the climb. Her Hinds' Feet ascent; his Pilgrim's road.

    Where it lives — Wall One of the Octagon.

    Go there
  • PlanCEO · P

    The Octagon

    Wall Four. The to-do wall and the Princess-and-the-Pea practice: find one friction a day and fix it.

    Where it lives — Wall Four of the Octagon.

    Go there
  • RichCEO · R

    The Octagon

    Wall Two. The work and the trade. One Og Mandino scroll a day, converted into a measurable act.

    Where it lives — Wall Two of the Octagon.

    Go there
  • MissionCEO · M

    The Octagon

    Wall Seven. The Alchemist — his desert crossing, her oasis. The Personal Legend and what it funds.

    Where it lives — Wall Seven of the Octagon.

    Go there
  • The Pea

    The Octagon

    The small hidden friction under the mattress of a day. Found, named, fixed — and it pays a gain.

    Where it lives — PlanCEO.

    Go there
  • C — Character-Attribute

    The C · E · O

    What a person, business, or marriage IS: the attribute turned to virtue. The gem of the day.

    Where it lives — The Cards, the Gems, and the CEO System.

    Go there
  • E — Energy-Conduct

    The C · E · O

    How a thing IS — the doing, not the branding. Work kept by works. The character page in both voices.

    Where it lives — Character (her) and Brotherhood Character (his).

    Go there
  • O — Outcome-Office

    The C · E · O

    The perfections: the resources, tools, roles, and offices you have to work with.

    Where it lives — The Office and the Tool Box.

    Go there
  • The Law

    The C · E · O

    One of thirty laws of increase — scientific and mathematical, not opinion. One law a day, with its shadow.

    Where it lives — The Laws, and the mirrored men's Laws.

    Go there
  • Guild

    The Guild

    A working body of members whose trade is their weapon. Standing is earned: Scholar, Traveler, Master, Artisan.

    Where it lives — The Guild and the Young Men's Guild.

    Go there
  • Hall

    The Guild

    A room of the Akademy — never called a club. Members are Scholar, Fellow, then Chair.

    Where it lives — PlatoAkademy.

    Go there
  • Token · the penny

    The Guild

    A coin (his) or a hairpin (hers) that carries your business and contact. Costs a penny to mint and give.

    Where it lives — The Penny Mint.

    Go there
  • The Villiage

    The Guild

    The worldwide community and marketplace where members, storefronts, and guilds meet. Spelled with the i.

    Where it lives — The Villiage.

    Go there
  • Cache

    The Guild

    Your pot of gold — what your dollars did and what has added up from the matrix and pass-ups.

    Where it lives — The Cache.

    Go there
  • The Park

    The Journey

    The map of every land in the project, with “you are here” and a crest for what you've explored.

    Where it lives — The Map.

    Go there
  • The Door

    The Journey

    The heaven mirror — scripture read alongside each law, with a castle for every attribute.

    Where it lives — The Door.

    Go there
  • Blindfold

    The Journey

    The instrument of double sight: walk the physical world while drawing the blueprint in the dark.

    Where it lives — VisionCEO.

    Go there
  • The Index · Pearl

    The Journey

    The house's own intelligence — it answers from what is already written on the site and in your journals. Your intelligence, not borrowed.

    Where it lives — The Compass, and the Pearl button on every page.

    Go there
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